A design problem, not a learner problem

A companion to Chapter 1 of the book, The Learning Problem. The same ideas in several forms: film, conversation, 2 infographics, a mind map and 6 activities. Start with whichever suits you.

Chapter 1 in two minutes

Organisations invest heavily in training and see little lasting change in behaviour. Chapter 1 argues the cause is structural. Systems are designed for efficient delivery, with the same content, the same pace and the same assessment for everyone.

Learners experience something different. Attention, working memory and prior knowledge vary across a room, so the same session produces very different results. That inconsistency is often read as a lack of effort, when it is a limitation of the design.

It is also a question of inclusion. One-size-fits-all methods suit some people and make others work disproportionately hard. The chapter's answer is a missing layer of insight: understanding a group's preferences before the session, so delivery can be aligned to the people in it.

Disengagement is a design limitation, not a learner flaw.

Watch or listen

Prefer to take it in by eye or by ear? Both cover the core ideas of Chapter 1 in a few minutes.

Film, 2 min

Why standardised training fails

Why attendance is a poor stand-in for learning, and why the same content and pace leaves part of every room behind. Captions are built in.

Conversation, 6 min

Why standardised training fails you

A conversation about the gap between what training delivers and what learners actually experience.

0:000:00

Chapter 1 at a glance

A quick overview, then the full argument with the evidence. Select either one to see it full size.

Solving the Learning Problem
Four-panel infographic: the design mismatch between efficient delivery and effective learning; disengagement as a design limitation, not a learner flaw; high effort with limited retention; and aligning delivery with how people learn.
The Future of Learning Alignment
Detailed infographic: heavy investment with little behaviour change, a system designed for delivery against the reality learners experience, prior knowledge as the primary factor in success, inclusion as well as performance, and adding a layer of insight before training begins.

How the ideas connect

Every idea in Chapter 1 on one page. Look at it before you read to see the shape of the argument, or afterwards as a recap.

Mind map of Chapter 1.

Put it into practice

Short activities to run with a group or work through on your own. Each one has a printable card.

With a group (3)

  • Printable card for The Learning Path Map
    Time
    15 to 20 minutes
    Who
    4 or more people
    You will need
    Paper and pens

    Icebreaker

    The Learning Path Map

    Everyone walks in with a map already drawn. Most of us never look at it.

    1. Divide a sheet into three: what helps me learn, what makes learning harder, and what I already believe about good training.
    2. Fill it in using words, short phrases, arrows, icons or quick sketches. Whatever gets it down.
    3. Pair up and talk your partner through your map.
    4. Join another pair and find the themes that turn up on more than one map.

    Working on your own? Draw the map, then put it away for a week and come back to it. The second pass tends to be more honest than the first.

  • Printable card for Stand, Sort and Share
    Time
    10 to 15 minutes
    Who
    6 or more people
    You will need
    Space to move around

    Icebreaker

    Stand, Sort and Share

    One room, one session, and several different routes into the same idea.

    1. Label a few areas of the room, then read a prompt out: I learn best by seeing examples. I prefer to talk ideas through. I need to try it myself. I want time to think before I answer.
    2. Move to the area that fits, and say who you are and why you chose that spot.
    3. Run three or four rounds with a new prompt each time.
    4. Close by asking what it tells you that one room filled up differently every round.

    Working on your own? Answer each prompt for yourself, then think of a session you sat through that only suited one of your answers. What happened to your attention?

  • Printable card for The Two-Minute Design Challenge
    Time
    15 to 20 minutes
    Who
    6 or more people
    You will need
    Paper and pens

    Icebreaker

    The Two-Minute Design Challenge

    Teaching something simple well is harder than it looks, and faster to test.

    1. Get into groups. Take an everyday topic: making tea, tidying a desk, a phone shortcut.
    2. You have two minutes of teaching time. Design it so it works for people who take things in differently.
    3. Decide what goes in and what stays out. A visual, a demonstration, something written, a question.
    4. Introduce yourselves and run through your design, saying why each part is there.

    Working on your own? Design the two minutes yourself, then teach it to someone who has no interest in the topic. What you have to change tells you most.

On your own (3)

  • Printable card for From Delivery to Learning
    Time
    15 to 20 minutes
    Who
    On your own
    You will need
    Notebook or journal and pen

    Journaling

    From Delivery to Learning

    Trying hard and still not getting it is usually a design fault, not a flaw.

    1. Write for three minutes without looking at the chapter. What is its main point in your own words?
    2. Describe a time learning felt hard even though you were putting the work in. Looking back, was that effort or delivery?
    3. Write a paragraph on why attendance is a poor stand-in for whether anything was learned.
    4. Finish the sentences: I learn best when. I lose focus when. One thing I will ask for differently is.

    Working with a group? Keep the writing private and share only the patterns. Ask what people noticed about their own answers rather than what they wrote.

  • Printable card for Find the Misalignment
    Time
    20 to 30 minutes
    Who
    On your own
    You will need
    Paper and pen

    Problem solving

    Find the Misalignment

    Clear slides, good feedback, full attendance. Two weeks later, nothing stuck.

    1. State the real problem. Why is lack of motivation too easy an answer?
    2. Find three places where what the trainer delivered and what learners experienced came apart.
    3. For each one, say what it cost: retention, confidence, or anything actually changing at work.
    4. Recommend three changes to the next run of the session, and say what each one aligns better.

    Working with a group? Have everyone diagnose it alone first, then compare. Groups usually agree on the symptoms and disagree on the cause, which is the useful part.

  • Printable card for Clear Delivery or Real Learning
    Time
    30 to 40 minutes
    Who
    On your own
    You will need
    Paper and pen

    Worksheet

    Clear Delivery or Real Learning

    Two explanations for a session that did not land. Only one of them is testable.

    1. Read Approach A. Good training means the content is clear and everyone receives it the same way. Quality sits in the material and the delivery. When results are weak, the explanation reaches for the learners: their motivation, their effort, their prior ability.
    2. Read Approach B. Good training means the content is aligned to how people actually take information in. The material can be excellent and still miss, because attention, pace, cognitive load and application differ across a room. When results are weak, the design is examined first.
    3. Compare them: where each one looks when outcomes are poor; what is assumed about difference in the room; same pace against different processing; what is counted as evidence of success.
    4. Critique both. What does standard delivery get right? What does blaming motivation hide? What does alignment make visible? Why has this been hard to do at scale?
    5. Make a judgement. The learning problem is structural, not motivational. Do you agree, disagree, or partly agree? Argue it from the chapter, and name one weakness in its position. Finish the sentence: The claim I would most want to test further is…
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