Working memory is the bottleneck

A companion to Chapter 2 of the book, Understanding How Learning Works. The same ideas in several forms: film, conversation, 2 infographics, a mind map and 6 activities. Start with whichever suits you.

Chapter 2 in two minutes

Learning is an active process that runs through a chain of stages: attention, working memory, integration with what is already known, and finally encoding into long-term memory. If any link fails, the learning does not become usable.

Working memory is the narrowest point. Most people can only handle a few new elements at once, and when it overloads the chain breaks. Poor design adds unnecessary mental friction, while good design protects capacity for the effort that builds real understanding.

New ideas also need something to attach to. Content anchored to prior knowledge holds; content that is not tends to fade. When training fails, Chapter 2 argues, the cause is usually a mismatch of design rather than a lack of ability or motivation.

New ideas only hold when they connect to something the learner already knows.

Watch or listen

Prefer to take it in by eye or by ear? Both cover the core ideas of Chapter 2 in a few minutes.

Film, 1 min

How cognitive load blocks learning

What happens when a session asks working memory to hold more than it can, and how design can take the load off. Captions are built in.

Conversation, 6 min

Why corporate training overloads working memory

A conversation about the cognitive chain of learning, and why dense sessions look fine on the day and leave little behind.

0:000:00

Chapter 2 at a glance

A quick overview, then the full argument with the evidence. Select either one to see it full size.

Solving the Working Memory Bottleneck
Infographic: the cognitive chain of attention, working memory, integration and encoding; working memory as a bottleneck; friction against productive effort; anchoring content to prior knowledge; and aligning delivery to the learner.
The Science of Learning
Detailed infographic: the four stages of retention, the working memory bottleneck, the power of prior knowledge, and optimising cognitive load by managing intrinsic load, eliminating extraneous load and protecting germane processing.

How the ideas connect

Every idea in Chapter 2 on one page. Look at it before you read to see the shape of the argument, or afterwards as a recap.

Mind map of Chapter 2.

Put it into practice

Short activities to run with a group or work through on your own. Each one has a printable card.

With a group (3)

  • Printable card for The Learning Chain Match-Up
    Time
    15 to 20 minutes
    Who
    4 or more people
    You will need
    Cards and pens

    Icebreaker

    The Learning Chain Match-Up

    Learning runs through stages. Most of them are invisible until one of them fails.

    1. Pair up with six cards: attention, working memory, prior knowledge, encoding, retrieval and application.
    2. Introduce yourselves, and each give one example of something you learned well or badly.
    3. Put the cards in an order you can both defend, and add a real example to each stage.
    4. Join another pair and compare. Where your orders differ, work out why.

    Working on your own? Lay the cards out for one thing you learned recently and one thing that never stuck. The stage where they part company is the one to look at.

  • Printable card for Signal, Static and Sense
    Time
    15 to 20 minutes
    Who
    6 or more people
    You will need
    Station cards, sticky notes and pens

    Icebreaker

    Signal, Static and Sense

    The same idea, delivered three ways, costs the reader three different amounts.

    1. Set up three stations with the same idea at each. Signal has it clear and well spaced. Static buries it in jargon and clutter. Sense asks you to connect it to something you already know.
    2. Three minutes at each. Rewrite Signal in one sentence. Underline what makes Static hard, then fix it. At Sense, finish the line: it made sense when.
    3. Regroup and sort what people say under three headings: attention, working memory, prior knowledge.
    4. Close with two sentences each. Learning gets harder when. Learning sticks better when.

    Working on your own? Take something you wrote for learners and produce all three versions of it. Whichever one your current material resembles is the finding.

  • Printable card for Scenario Corners: Best Way to Learn It
    Time
    10 to 15 minutes
    Who
    6 or more people
    You will need
    Space to move around

    Icebreaker

    Scenario Corners: Best Way to Learn It

    Same task, same room, four different first moves. All of them reasonable.

    1. Label four corners: watch it, hear it explained, read the steps, try it out.
    2. Put a low-stakes task to the room. A new app, a piece of kit to assemble, a process to follow.
    3. Go to the corner you would start in, meet the others there and say why that one.
    4. Take one spokesperson from each corner and hear all four, then run it again with a harder task.

    Working on your own? Pick your corner, then deliberately learn the next new thing from a different one. Note what it costs you and what it gives you.

On your own (3)

  • Printable card for From Exposure to Learning
    Time
    15 to 20 minutes
    Who
    On your own
    You will need
    Notebook or journal and pen

    Journaling

    From Exposure to Learning

    Working memory is the bottleneck. Every design decision either respects it or spends it.

    1. Write what has to happen for learning to occur, and why exposure on its own is not enough.
    2. Define intrinsic, extraneous and germane load in your own words, then say which one training should cut first.
    3. Describe a time learning felt harder than it needed to. Was it the content, the delivery, or both?
    4. Finish with five principles you would design by, each with what it would look like in practice.

    Working with a group? Write first, then pool the five principles. Twenty of them with the duplicates removed is a design standard the group wrote itself.

  • Printable card for Fix the Breakdown
    Time
    20 to 25 minutes
    Who
    On your own
    You will need
    Paper and pen

    Problem solving

    Fix the Breakdown

    Fast talking, dense slides, every step at once, then straight into the task.

    1. Say where learning breaks down: attention, working memory, integration, encoding, or several together.
    2. Pick three design decisions that caused it, and explain what each one does to the load a learner is carrying.
    3. Redesign it with four changes. One to cut overload, one to reach prior knowledge, one to hold attention, one to build confidence.
    4. The content stays the same throughout. Say why motivation is the wrong diagnosis here.

    Working with a group? Diagnose alone, then compare where each person located the breakdown. People tend to spot the stage they struggle with themselves.

  • Printable card for Two Designs, One Set of Limits
    Time
    30 to 40 minutes
    Who
    On your own
    You will need
    Paper and pen

    Worksheet

    Two Designs, One Set of Limits

    Working memory holds very little. Every design decision either respects that or ignores it.

    1. Read Approach A. A new process is introduced (30-min explanation). The slides have full paragraphs, technical terms and several steps together. Learners listen until the end, then start a task straight away. No example during explanation, no recap, and no check of prior knowledge.
    2. Read Approach B. The same process is introduced in short sections. Each one opens with why it matters and carries one example. Learners are asked what they already know before moving on. The trainer pauses between stages, sums up, and runs a short practice before starting the next part.
    3. Compare them: which one holds attention at the start, and why; where working memory is more likely to overload; how prior knowledge is used, or left alone; what is likely to reach long-term memory.
    4. Critique both. What does covering it in one pass protect? How can learners look fine and retain almost nothing? Which difficulty does the sectioning remove? What does it cost, and what does it assume of the trainer?
    5. Make a judgement. Exposure to content is not the same as learning. Argue that from the chapter, then recommend two changes to the weaker design that leave the content untouched. Finish the sentence: Two people in the same session respond differently because…
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